A curated collection of sample renders produced with xtracer, my open-source offline renderer built from scratch. Each image demonstrates the capabilities of the renderer across different scenes, materials, and lighting conditions, from early experiments to the latest builds.
Third party models and textures are used under their respective licenses.
Source code & documentation: https://github.com/4rknova/xtracer/

Head, path traced
Rendering time: 02h57m12s
3D model by Ten24, http://www.3dscanstore.com/

Omni-Directional Stereo (ODS)
Cubemap from:
http://www.humus.name/index.php?page=Textures

Soldier
3D model by Ten24, http://www.3dscanstore.com/

Soldier
3D model by Ten24, http://www.3dscanstore.com/

Female 07
3D model by Ten24, http://www.3dscanstore.com/

Female 07
3D model by Ten24, http://www.3dscanstore.com/

Female 07
3D model by Ten24, http://www.3dscanstore.com/

Head, ray traced
3D model by ten24, http://www.3dscanstore.com/

Head, ray traced
Single sample vs Multiple samples
3D model by #Ten24, http://www.3dscanstore.com/

Lucy
Model from the Stanford Computer Graphics Laboratory,
http://graphics.stanford.edu/data/3Dscanrep/

Depth of field
3D model by Marko Dabrovic, http://casual-effects.com/data/index.html

Cornell Box
3D model by I-R Entertainment Ltd, http://casual-effects.com/data/index.html

Cornell Box
3D model by Pistiwique, https://www.blendswap.com/blends/view/75677